Orc
Valley of Trials, then Durotar.[7][30] New at launch: the Mage — the first orc mages in the game's history.[3]
Faction guide · The Horde
Kalimdor is where Forever grows.
Level 1–60, on foot. The zones you remember, plus the ones that didn't exist in 2005 — new regions, a new 15v15 battleground, and three new race–class combinations on your side of the map. Every fact sourced and dated.
Launches Nov 4, 2026 · 3:00 p.m. Pacific Companion to the full guide
01 · The argument
The world grows sideways — and most of the growth is on your side of the map. Three of the four new and reimagined regions sit in Kalimdor: Zephras Isle, the Skyborne homeland; Shen'dralas, between Mulgore and Desolace; and Mount Hyjal — the site of the 2005 Battle for Mount Hyjal, now open for the first time.[2][7]
The fourth, Riverglades, is an Eastern Kingdoms frontier — but the Steamwheedle Cartel sails it from Tanaris, so the new mid-level block is one voyage away.[7]
Six new race–class combinations launch, split three to three: the Horde takes the Orc Mage, Troll Warlock and Forsaken Paladin; the Alliance takes the Gnome Priest, Human Hunter and Dwarf Shaman. The one exclusive split is the Skyborne's — your path unlocks Shaman; theirs unlocks Mage.[3][2] And the new 15v15 battleground, the Darkspear Islands, sits off Dustwallow Marsh — queue from the Merchant Coast, in the Barrens, on your home turf.[10]
Everything else is shared: same zones, same dungeons, same 1,000+ new quests — Riverglades' story is written “for Horde and Alliance players” alike — and there's no cross-faction grouping.[7][3] The other side of the same war gets its own page: the Alliance guide.
“Horde and Alliance identity is something we definitely want to preserve… There's a deep history of enmity and conflict here that shouldn't be forgotten or brushed over.”
— Ion Hazzikostas, Senior Game Director[15]
02 · At a glance
03 · Pick your race
Valley of Trials, then Durotar.[7][30] New at launch: the Mage — the first orc mages in the game's history.[3]
Durotar, as always — and the Warlock is on the six-new-combo launch list.[3] Pets scale with their master's stats and Life Tap scales with Spirit, so the pet is a real extension of the build.[12]
Mulgore — and just south of home, the Shen'dralas region opens: Shen'dralar, Eldre'Thalas, Dire Maul, the centaur tribes. Desolace's centaur quests get new content and faction rewards too.[2][7]
Shadowglen in Tirisfal Glades — and the side's biggest new story: the Forsaken Paladin, rolling out of the Forsaken Kingdom campaign, anchored at Bandarion Keep in the Whispering Wood, with a level-60 epic mount quest in the name of Retribution.[7] The Ruins of Lordaeron dungeon (15–20) — “help the Forsaken reclaim the ruins of their capital” — is on your doorstep from the start.[2][29]
No new race–class combination is announced for Goblins at launch — the classic toolkit stays.[3] What everyone gets: reworked racials, two active and two passive per race, tuned for similar power with signature utility kept.[3]
The neutral race: you pick Horde at creation and embrace the elemental traditions — Shaman is the Horde path (Mage is the Alliance one), alongside Warrior, Hunter, Rogue and Druid with brand-new Skyborne druid forms.[2] The start is Zephras Isle, levels 1–12.[2][7]
Heads-up: the Skyborne is the one race behind a pack — the Skyborne Heroic Pack ($29.99 US) or higher. Everything else on this page, including all six new race–class combinations, is included with your subscription.[4][22][1]
04 · The journey
Provisional Assembled from community leveling guides[30] with the official dungeon ranges.[29] The beta is capped at level 30 right now, so anything past 30 is a plan, not a measured route — nobody, guide included, claims a verified “fastest” path yet.[8][30]
Official ranges from the developers' clarification post of September 15; the “Horde route” column is community routing advice, not a mandate.[29][30]
| Dungeon | Levels | On the Horde route |
|---|---|---|
| Hall of Thanes | 13–18 | Beneath Ironforge — batch it with a capital trip[30] |
| Ruins of Lordaeron | 15–20 | The Forsaken doorstep, from Tirisfal[30] |
| Excavation Site: Wetlands | 24–29 | An Eastern Kingdoms excursion[30] |
| City of Dalaran | 28–33 | Mid-level waypoint, either continent[30] |
| The Drowned City | 35–40 | Naga and pirates, near Stranglethorn routing[2][30] |
| Krol'dok Stronghold | 40–45 | The Riverglades dungeon[30] |
| Alcaz Prison | 48–53 | A Kalimdor stop[30] |
| Blackmaw Hold | 55–60 | Late-level option; corruption “stirring in the depths”[2][30] |
| Shaper's Terrace | 58–60 | Titan mysteries in Un'Goro[2] |
Two more notes from the guides: Shen'dralas looks very useful for Kalimdor routes, but nobody has an official level bracket for it yet — treat it as a discovery, not a level block.[30][7] And don't plan around repeated dungeon runs: dungeon-quest rewards are still being tuned in the beta. “Dungeon level” ≠ “guaranteed fast.”[30]
05 · Endgame
The site of the Battle for Mount Hyjal — the aftermath of Archimonde's defeat, Darkwhisper Gorge, and the factions taking shape in a recovering land. The two-decade wait, answered, on the Horde's home mountain.[2][7]
Press describes it as a Night Elf cavern-prison beneath Kalimdor holding an imprisoned Demon Hunter.[2][26]
Both unlock December 9, 2026, alongside new tier sets and a legendary reward Blizzard is “looking forward to revealing in full.”[2]
The Darkspear Islands, in detail. Four capture points plus a central flag — hold the points, and the clock runs faster for your team; grab the flag and bring it to a captured base for bonus points. First to 2,000 wins. You earn reputation with the Darkspear Raiders: gear and consumables — trinkets, rings, cloaks, weapons, armor — at each threshold, Marks of Honor from the battleground's own questline, and an Exalted-exclusive tabard at the top.[10]
PvP progression keeps its original shape: Honor and Rank Points, the rank ladder all the way up to High Warlord, a weekly rank cap, and seasons with weekly tasks that also feed the Legacy system.[11]
06 · Quick answers
Almost the same one. Zones, dungeons, and the new regions are shared — Riverglades' quests are written “for Horde and Alliance players.” What differs is faction-specific: your storyline, your class availability, your battleground reputation track, and the fact that the Darkspear Islands' Horde base is on your doorstep in the Barrens.[7][10]
No — the Skyborne split at character creation: the Horde path embraces elemental traditions and unlocks Shaman, while the Alliance path pursues the arcane legacy and unlocks Mage. Both can also play Warrior, Hunter, Rogue, and Druid. (And remember the race itself requires the Heroic Pack or higher.)[2][4]
No. Horde and Alliance stay separate — no cross-faction grouping, no cross-ruleset grouping. Players keep asking for more cross-faction play; the developers say faction identity — enmity included — is something they “definitely want to preserve.”[3][15] Meanwhile, your friends on the other side can read their guide.
Pick by how you want to meet people: Normal (PvP by mutual consent), PvP (the road to High Warlord), Roleplay, or Hardcore (post-launch — reports say winter 2026). Each ruleset is its own large ecosystem; a dead Hardcore character can still transfer out to another ruleset.[3][24]
07 · References
Last updated: October 11, 2026 — every fact on this page was checked against the sources below on this date. Keys match the main guide's reference list; the complete list lives in the full guide. Gold badges mean Blizzard stated it (T1); bronze “Reported” badges mean credible press or community, not yet official (T2/T3).